Sugarcane: Create Your Own Educational Games!

Sugarcane: Create Your Own Educational Games! 

https://www.sugarcane.com 

Sugarcane offers educators and students a way to easily create learning games and access existing games. Students in grades 6-12 can create challenges for peers, or teachers can create games for different groups of students. It’s pretty simple. First you create your educational data set that you’d like to base your game on. Then you can apply that data set to any of eighteen game templates to create your game. Games include: Grid matching Concentration Choose the Match That’s a Match Which Match is Wrong? Flash Cards What’s Connected? Type the Facts Fact Grid Guess That Item Recall them All Put in Order Put in Order Ultimate Before or After Let’s Compare Choose the Category What Belongs? Click to Spell You can also explore and use all the games that other Sugarcane users have created. And the games you create can be shared with the world. Watch the video for a brief introduction to Sugarcane. I think you’ll find this to be a useful, fun tool!

Watch a wonderful video tutorial by Technology for Teachers and Students – YouTube Channel


Nathan Smith

Nathan Smith is Director of Technology for the College of Education and Human Services at Utah State University. In that role, he also directs The Adele & Dale Young Education Technology Center (The YETC) located in room 170 of the Education Building on Utah State University's Logan campus. The YETC is a combination student open­access computer facility, a K­12 curriculum materials library, a NASA Educator Resource Center for Utah, and a technology training center. Nathan served eight years (2004­2012) on the Board of Directors for the Utah Coalition for Education Technology (UCET) He was re­elected in 2014 to serve another two year term on the board. A former elementary school teacher, Nathan has taught students every age from young children to senior citizens. He has had the opportunity beginning in 2011 to train international high school teachers from all over the world about technology in education, through the U.S. State

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